Bloodline: Inanna
Inanna is a daughter of Malkav and Goddess of Uruk and Ninive. Reverence for Inanna is widespread in all the cities of the Fertile Crescent in the second millennium before Christ.
When Inanna created her first daughter, the blood bond between them was stronger than any other blood bond previously known. They were like one person, living in separate bodies. It was the same for all daughters of Inanna. For all purposes, they all were Inanna. This afforded them their own discipline which they called One-Mind. Sadly, it also made them vulnerable to what each of their sisters suffered. This eventually led to the extinction of the bloodline.
Nickname
Love Goddess(es)
Appearance
All Inannas are female and outstandingly beautiful. They are very open as to their sexuality and are well-known for their voracious appetite when it comes to men. All rumors of cannibalism are of course false.
Haven
As all Gods of the Cities the Inannas live in their temples. There they receive sacrifices and lovers alike.
Background
Inanna chooses her progeny well. She takes only the most beautiful young women, most were her priestesses in life. As it is customary for all women in the country to spend their first sexual experience with a stranger in one of Inanna's temple, the Goddess sees all of the possible candidates.
Clan Disciplines
Auspex, Obfuscate, One-Mind
Weaknesses
The Malkavian origin of the bloodline calls for a derangement, which invariably is the antithesis of a split personality. All Inannas believe to be one. This is their strength, but also their weakness. When an Inanna of 5th generation is hurt in any way, all other Inannas of the same generation suffer half of the damage she suffers. The 4th generation founder of the bloodline suffers a quarter of that damage. Yes, you can eradicate the bloodline, if you kill four Inannas at the same time, but they usually are wide and far between. In addition, if you destroy the 4th generation Inanna, all her daughters will perish in flames at the same time. In future times, when 5th generation Inannas are allowed to procreate, these flaws will be perpetuated down the line.
Discipline One-Mind
* Sister Eyes
This level allows each Inanna to access the sensory information of any other
Inanna. She then sees and hears what the other Inanna at this time sees and
hears. This information includes all natural senses.
System: Roll Perception + Empathy against a difficulty of 4. Duration is for
as long a concentration is kept up.
** Shared Knowledge
This level gives each Inanna access to everything any other Inanna knows.
This includes only theoretical information, not any practical skills.
System: Roll Wits+Empathy against a difficulty of 4. Access to the other
Inanna's memory is instant and can be kept up as long as the accessing
Inanna concentrates.
*** Mirror Self
This level allows an Inanna to project her thoughts, memories and
perceptions to any or all other Inannas.
System: as above. this level is an active version of the more passive first
and second.
**** Access Disciplines
This powerful level allows each Inanna to access all levels of Disciplines
any other Inanna has. If one Inanna learns for example the Discipline of
Chimerstry, all other Inannas can access her skill in this discipline,
should the need arise. Inannas may also use levels their generation does not
allow them to use in this manner, so this levels includes everything the
founder of the bloodline is able to do.
System: Roll Intelligence + Empathy first. Difficulty is the level of target
Discipline the Inanna is trying to implement, at least 4. If the level of
target discipline in question does also entail a roll, this has to be done
as well. Any cost for the target discipline has to be paid.
***** Conference
By combining the thoughts of all Inannas at once, one Inanna using this
level may act as a nexus of all Inannas' attention. All Inannas will shift
their attention to this Inanna and help her with her problem if at all
possible. Note that this level is usually only used by the bloodline
founder, except in dire need.
System: Roll Manipulation + Empathy against a difficulty of 7. The effect
lasts for one scene. If less than three successes are rolled, not all of the
Inannas answer. The cost is one point of Willpower.
***** * Divine Wisdom
Expanding on the concept of level 5, this allows for all Inannas to pool
their perceptions, knowledge and intelligence to interpolate future events.
This is not true precognition, but it works well when predicting political
decisions. There is a strong connection between the Inannas and the mortal
rulers (who are undergoing a ceremonial wedding with Inanna in almost every
city upon coronation), so they know most of the important trends.
System: The initializing Inanna rolls Manipulation+Empathy against a
difficulty of 8. Less than three successes mean minor flaws in her
assessment of a given situation, while a botch results in a complete
misunderstanding. The cost is one point of Willpower.
***** ** Refine Blood
Any Inanna may use this level of the discipline to give her blood the
potency of the blood of the line's founder (4th generation). Theoretically
this could be used for creating further 5th generation Inannas, but this
usage is anathema.
Actually the potency gained is that of the sire, but for the moment this is
equal to the line's founder.
System: No roll is necessary, but the expenditure of three points of
Willpower is. The duration lasts for one scene.
***** *** Flee Destruction
This level allows an Inanna to escape from her destruction into a new body.
First, she sends her soul to her sire, usually the founder of the bloodline.
The sire must then embrace a new human vessel for this soul within minutes.
The soul of the fled Inanna takes over this new body and retains all her
Talents, Skills and Knowledges, although some backgrounds may be lost and
others won. The mind and soul of the victim are completely eradicated. Any
damage done to the old body after departure of the soul will not harm the
other Inannas.
This level only works in conjunction with the actual sire. Note that the
destruction of the sire kills all progeny, so the sire of a given Inanna
will always exist. But if she is in Torpor or does not find a suitable body,
the transfer of the soul will most probably be too late and the soul will
perish (which in turn kills her progeny and harms all siblings).
In addition, the founder of the bloodline herself may not use this power.
System: No roll is necessary, but the soul transfer is final. The body left
behind immediately bursts into flames. In future times, shortly before the
fall of the bloodline, this will be used as a convenient means of travel.
***** **** Body Swap
With this power, an Inanna may swap herself completely with another Inanna.
First, the soul is transferred, then the mind, then the body is
reconstructed to look like the other one. If during this time, which lasts
for several minutes, one of the two bodies is destroyed, both Inannas
perish. If the transfer is completed, the effect is like a two way teleport.
Both Inannas must consent, but only the calling party needs access to this
power.
System: No roll is necessary, but the expenditure of three Willpower points
is.